Negative consequences for fails/epic fails

30 votes

As I played my first game, my self and the other players noticed that there wasn't options for consequences for negative rolls. i.e. I tried to use the skill that would let me immobilize a creature. If I fail that, then the GM should be able to immobilize my character, as if I accidentally threw the net on myself. That's just one example, but I'm sure their are plenty of other applications. negative consequences lead to more fun in the game. There should also be a negative consequence, such as less dice on my next turn for a miscast. Jusat my thoughts

Under consideration Feedback Suggested by: DurangoSoul Upvoted: 04 Jan Comments: 4

Comments: 4
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