Dedicated skip turn button
Give us the ability to skip turns for players if they don't do any actions!
Comments: 12
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12 Nov, '24
Colin Cummings Admin MergedHighlighted comment
I know that we would probably love this for our own internal playtesting at the very least - I'll pass this on! -
01 Jun, '24
StockweaverHey Steven, you can actually do this already! It's a bit hard to tell, but the GM can click-drag players in the initiative order at the top of the game during active combat.
Hope this helps! -
01 Jun, '24
StevenHmmm fair. My players and I still think a proper end turn button would be nice, as when my player took control of a beast they tamed(the Racoon creature) they thought it was odd that it had a dedicated end turn button but they didn't. Thanks for the quick response though :)
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01 Jun, '24
StockweaverAha! I didn't realize that's what you meant by "skip turn button", as in "the button most other tokens have as their last ability".
The hero tokens do have an "end turn" ability, but it does heal them a small amount. It's the closest thing we have, perhaps a "if a hero skips their turn, they 'rest' and receive some health".
I'll switch this to a feedback request and mark as consideration! Didn't think about a genuine no-action skip button. Thanks so much! -
28 Jul, '24
MrsTroldeI agree with an actual "Skip turn button" - for the story in combat itself. If you don't need to heal, it feels a bit off to press the heal button. I know that there isn't a pool of mana to consider the same way, so it wouldn't be a waste. But for some of us, the action on pushing the heal button to end turn seems wrong. I get that you can ask GM to skip turn, but there is already some sort of a skip button on other creatures. so why not also for a player. It seems more "realistic" for the gameplay itself.
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17 Aug, '24
RamkusVery much needed as I was playing a game last night and could move but could not take the combat action so I had to use the heal button to move our group forward. This would make it very easy.
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24 Sep, '24
Joey AdminJust an update! This has surfaced at our feedback review meeting, and we're discussing it internally. We have a ticket to explore the changes on our to-do list.
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09 Nov, '24
Ukulele Mike MergedThis would allow the GM a very quick way to simply skip a player who is: involved in a RP action during the turn and would be precluded from healing, non-responsive, or utilized to enable a house rule. I know that a GM can reorder the initiative but this is time consuming when all the GM wants to do is skip/end a player's turn. It would help with the flow of the scene if RP elements are being utilized. It could be used to enforce a time limit on turns if there is some reason to do this for RP or dramatic reasons. It would be perfectly suited for a player whose character is engaged in a multi-round action which precludes healing. The player could step away from the game during that time, if necessary, and it wouldn't disrupt the flow of the game.
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09 Nov, '24
Chris MergedI could see a use for this. In the meantime, the GM could just take control of the player to fulfill the RP or inactivity of the player.
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11 Nov, '24
Ukulele Mike MergedThere are definitely work-arounds for this currently. It's more of a QoL improvement to make it a button or a simple action for the GM.
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06 Mar, '25
Stockweaver Admin MergedMerging ticket into a higher vis ticket - we're continuing to have internal discussions about this one!
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06 Mar, '25
Stockweaver System"A quick skip/end turn button for the GM to use for players' turns." (suggested by <Hidden> on 2024-11-09), including upvotes (3) and comments (4), was merged into this suggestion.