Allow manual advantage/disadvantage toggle
Allow the GM to manually add or remove dice for advantageous/disadvantageous situation based on roleplay ('I snuck unto the enemy with perfect stealth; can I get an advantage against them ?'). Because other than HP (and armor during combat), there isn't any other means of playing with Epic Successes and Epic Failures.
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11 Jul, '25
Stockweaver AdminHighlighted comment
This is in our latest v0.25.0 release! Thanks for your patience! -
22 May, '24
Joey AdminThis might already be planned! But I've marked it for consideration so the team can see it and provide some clarity. Heads up, we review this as a team every few weeks during a set meeting, so we may let you know down the line.
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24 Jul, '24
Davi Augusto Salles AraujoThis is so critical it must be on the next update, to play without such a basic resource to give to players a way to incentivise rollplay and clever thinking.
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28 May, '25
Stockweaver AdminTotally hear you on this one! We do have a few current workarounds:
* The GM can add one of the items that grants an advantage to a particular skill
* The GM can send a roll request and add an extra die to what you would normally roll on your own
Neither of these are ideal, and just like we've added hidden rolls, agree it's a straightforward request. Will bring back to the team! -
05 Jun, '25
Stockweaver AdminThis should be coming into our next release alongside the next Fablecraft Adventure, Heist Society!