Move Through Allies or Delay Turn
It is incredibly unfun to not be able to do anything on your turn because your own allies are blocking any movement options you would otherwise have. I believe you should either be able to move through your allies, or you should be able to delay your turn until after a specific person so you can avoid passing your turn entirely.
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09 Nov, '24
MythrilHighlighted comment
Delay turn I think would be smart.. I like the fact allies can block your movements it adds another dynamic to gameplay that you don't really find elsewhere. -
02 May, '24
Joey AdminHmmm... the GM can drag and change turn order, so that could be a good workaround if your GM allows it. I'll mark this as feedback for now and slate it for consideration. The broader team might have some more thoughts on this.
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28 May, '25
Stockweaver AdminThe GM does have the option of pausing combat (bottom right of the screen), which would allow the GM to move a token anywhere else (including past team members). Alongside updating the initiative order, this could be approximated.
That said, we still have this under consideration and definitely find value in the ability to delay / hand off as the scene warrants.