More character customization and more detailed character sheets
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22 Mar, '25
richardsonhrHighlighted comment
I'd say a "Summoner" combat style would fit well with the Naturalist class.
Granting the ability to summon a creature or companion to fight on your behalf, or perhaps channel its abilities? -
16 May, '24
Joey AdminA note for readers: We're working through a lot of internal changes to character sheets, and these will improve over time as we move through Early Access and beyond. We've marked this as planned, but it's not a single feature change.
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08 Sep, '24
MariusHi i don't know if this is the right location for my request, so feel free to move it into the correct section.
Is there an equipment to reduce Damage or to increase it (Like amor and weapons)?
Would it possible to add custom items and give them some propertys? For example Healing herbs, which can give the Player 1-2 Health, apply poison, scrolls to cast other abilities or something like giving a ground tile an effect (burning, poison, slow etc).
Also it would be helpful, if the items have a price, so that the players and the Gm are able to better determine the items worth. -
13 Mar, '25
Stockweaver AdminUpdate for readers: we're still discussing this internally - what types of visual and informational changes and updates we want the Character Sheets overall - so this is still planned, but a work in progress.
Marius, apologies for the delay - you've probably found the answers to these questions already:
* Yes, there are various equipments that will reduce and increase damage, you can read the descriptions to see these in the GM inventory!
* Custom inventory is another feature request that we have under consideration! At this time, you can always manually add these into your combat. Some of the effects you mention above are in the current inventory system (burning, poison, movement effects, etc.).
* Items should have prices attached now as well! -
22 Mar, '25
richardsonhrI feel like there should be more combat styles, although I can't imagine what they could be off the top of my head.
With four homelands and seven classes, I think only three combat styles are lacking a bit. -
24 Mar, '25
richardsonhrI would also offer the following Homeland, which compliments the Rogue class nicely:
The Deep Digs. Deepdiggers are shady, introverted, and hard-to-find, with dark skin, and darker personalities. Their initial spell Shadowfall teleports them from one dark place to another, provided they can see it beforehand. -
25 Mar, '25
richardsonhHere's another Homeland to consider (this time with greater detail):
The hot and fiery Volcano Forge accommodates Coalforgers: emotional, focused, impassioned, pyromantic, and sometimes dangerous. Their hair is black, skin sooty, eyes glowing like unquenchable embers. They love spicy food, and seem to leave a ashy trail everywhere they roam, but their smiths and chefs are unparalleled in Mythas.
Spell: Undying Flame spawns a fire that moves on command and lasts as long as the Coalforger pays attention to it (and honestly, why would they stop?), or until heavily rained on or artificially extinguished. -
26 Mar, '25
richardsonhrIn direct contrast to the Coral Coasts, the vast and arid *Sea of Sand* accommodates the *Dunesurfers*: robust, secretive, shifty, self-reliant, and partially nocturnal. Little-known fact: these desert-wellers walk in single file (except to surf down a dune) so to hide their numbers. Even though they're resistant to sunburns, their breathable attire is comprised of full-body drapery and wraps, so they rarely show their sandy skin; despite this, their raspy voices make dialogue with other races awkward and frustrating. With abundant access to sand under consistently clear skies, Dunesurfers make expert glassblowers and navigators.
Spell: *Dust in the Wind* allows the Dunesurfer to fully transform their body into sand and ride on the breeze. Depending on cooperating weather gods, they may drift wherever they wish, and reform fully-clothed when they arrive an undetermined time later. -
25 Jun, '25
scevvinI think it would be pertinent to add different ways to create your character. Having “simplified” and “advanced” character creation options might be best. For beginners, they can select “Simplified” and it’ll create a really well-rounded character to play. The “advanced” options are for TTRPG vets that want to have complete control over their character.