GM can have their own character and play at the same time as GMing!
It'd be great if GMs could join the party while also running the GMG.
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16 May, '24
Joey SystemHighlighted comment
"GM test characters" (suggested by <Hidden> on 2024-04-04), including upvotes (4) and comments (0), was merged into this suggestion. -
31 Jul, '24
Joey Admin PinnedThis is NOT the complete feature, but we have a hacky solution put together by the QA folks on our team.
http://tiny.cc/fablecraft_npc_doc -
04 Apr, '24
Feedback from Beta Player Admin MergedGive GMs the ability to test things on characters outside their campaign
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10 May, '24
ongYes, this would be great especially for those of us that don't know many people we can play with.
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14 Aug, '24
Bee MergedBe able to play pre-made campaigns on your own with your own character (for when friends are busy ;n;)
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06 Mar, '25
Stockweaver Admin MergedThis has been requested in a number of ways and is one of the most requested items! Going to merge this into the main ticket and we'll keep it on our shortlist!
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06 Mar, '25
Stockweaver System"Solo Adventures" (suggested by <Hidden> on 2024-08-14), including upvotes (12) and comments (1), was merged into this suggestion.
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02 Apr, '25
richardsonhrFor those who employed the "multiple accounts" hack, how does one remove the gmpc from the game once it's been added?
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02 Apr, '25
Stockweaver AdminYes! Unfortunately, if there is an orphaned / GM-created hero / mage in your campaign that appears in the "Friends" section, that mage cannot be removed from the campaign. The only way to clear that out would be to start a brand new campaign, such that the hero doesn't appear. We'll make a note to ask about removing orphaned heroes entirely, however!
All custom NPCs (made by right-click-duplicate) can be deleted with a right-click in that NPC section of the Characters Tray. Hope this helps! -
02 Apr, '25
Stockweaver AdminI believe the intention with this is that if the mage exists in that campaign's world, then they may be used in future situations.