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  <title>Ideas for Tales of Fablecraft</title>
  <subtitle>Ideas for Tales of Fablecraft as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://fablecraft.featureupvote.com"/>
  <id>pr_rv4kadxxjahkraz</id>
  <updated>2024-05-16T21:01:24Z</updated>
  <entry>
    <title>Cameras em branco</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/716695/cameras-em-branco"/>
    <id>sug_w2gwzcqv9h8yuaw</id>
    <published>2026-06-13T00:20:30Z</published>
    <updated>2026-06-15T17:01:34Z</updated>
    <content type="text/plain">Quando vamos jogar no modo campanha, a camera dos meus amigos e a minha não aciona, fica em branco na tela. Notei que a luz da qeb cam até acende, mas apaga logo em sequencia. Uso sistema operacional Windows, e já verifiquei as permissoes de privacidade e estão ok, tentei as configurações de vídeo pelo proprio fablecraft também, mas sem sucesso. O fato acontece tanto no meu notebook como no computador de meus amigos, e já buscamos diversas formas de solucionar mas não obtivemos sucesso.</content>
  </entry>
  <entry>
    <title>Android app timeline?</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/689968/android-app-timeline"/>
    <id>sug_0tcw4trzwvgrwvw</id>
    <published>2026-01-20T06:19:16Z</published>
    <updated>2026-01-20T19:34:02Z</updated>
    <content type="text/plain">An Android-compatible app "coming soon" has been advertised for how many months now? Is there a timeline for expected release?</content>
  </entry>
  <entry>
    <title>Character build planner</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/688438/character-build-planner"/>
    <id>sug_xlxyxuim8jx0zio</id>
    <published>2026-01-13T10:59:26Z</published>
    <updated>2026-01-13T19:44:35Z</updated>
    <content type="text/plain">So my suggestion is an obvious one, but I couldn’t find the right thread for it: a build planner.  Since as of right now there are only 3 classes (with more planned in the future), I think that players should have the option or spec out future builds for themselves; a level progression chart so they know what abilities to get and when.  &#13;
We don’t get to level up manually without the GM, and we have to pick from options when it happens which we won’t know about until it shows on screen. &#13;
Do we get these same choices at each level up, or do we lose those abilities indefinitely?&#13;
Sorry about the gripe, this came off more blunt than expected.  Thanks for everything!</content>
  </entry>
  <entry>
    <title>Found a bug with Combustion Attack Spell</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/686893/found-a-bug-with-combustion-attack-spell"/>
    <id>sug_q8uw6orrrduppkh</id>
    <published>2026-01-03T20:30:24Z</published>
    <updated>2026-01-05T17:58:31Z</updated>
    <content type="text/plain">When the Combustion Attack Spell is selected, the entire battlemap glows for placement. Has happened 3 times.</content>
  </entry>
  <entry>
    <title>create spells or abilities</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/685388/create-spells-or-abilities"/>
    <id>sug_cjsmzmkiwk8sgiv</id>
    <published>2025-12-22T19:48:57Z</published>
    <updated>2025-12-23T17:58:25Z</updated>
    <content type="text/plain">players have a slot in their abilities to add a spell and depending on their level the more damage it does or mp it costs</content>
  </entry>
  <entry>
    <title>Bug -&gt; broken links</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/685291/bug-broken-links"/>
    <id>sug_0lwacfjjwrmaijt</id>
    <published>2025-12-22T06:51:07Z</published>
    <updated>2025-12-23T18:21:04Z</updated>
    <content type="text/plain">In the FAQ -&gt; Story -&gt; Specific Character...&#13;
&#13;
"If you are an artist, check out [our collaborators page] and please get in touch!" -&gt; goes to https://fablecraft.riftweaver.com/collaborators/ and gets Page Not Found.&#13;
&#13;
FAQ -&gt; Story -&gt; -&gt; Can I Homebrew...&#13;
&#13;
"...share them with us in our [#tales-from-mythas Discord channel]..." -&gt; No such channel.</content>
  </entry>
  <entry>
    <title>Add Note to Approval or Declining Players who Apply For Public Campaigns</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/679079/add-note-to-approval-or-declining-players-who-apply-for-public-campaigns"/>
    <id>sug_1hatczod0coofcy</id>
    <published>2025-11-24T01:54:39Z</published>
    <updated>2025-11-24T17:14:03Z</updated>
    <content type="text/plain">Please let the DM add a note when declining or approving players who apply to play.  I had to decline players as they did not specify whether they met the terms but they may not have known why I declined them.</content>
  </entry>
  <entry>
    <title>Be able to botch your dice rolls as an GM: fail on purpose without the players realising</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/679017/be-able-to-botch-your-dice-rolls-as-an-gm-fail-on-purpose-without-the-players-re"/>
    <id>sug_7jq76fzlgepllzm</id>
    <published>2025-11-23T14:06:53Z</published>
    <updated>2025-11-24T17:16:50Z</updated>
    <content type="text/plain">Is there a way to secretly fail my rolls as GM?&#13;
&#13;
When a fight is too tough, it's just sad to have the players loose. The point (usually) is that they (barely or with consequences) win... (exceptions aside).&#13;
I want them to feel in a tight corner, with the fire breathing in their neck, having to battle all in... and then feel lucky, clever, victorious !&#13;
When the opponents turn out too tough (GM's put too much strength on the board, or players rolls are super unlucky...) what are my options?&#13;
&#13;
I'd love to have a roll where I attack them anyway (but knowing I will fail the roll). They will see the attack and feel lucky. So an option where I can tick "fail roll" secretly.  Now, I feel like I have to skip attacking - where they know they have mercy, and then the victory is just less cool.</content>
  </entry>
  <entry>
    <title>Heist Society Bug related to Mansion battle map.</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/678039/heist-society-bug-related-to-mansion-battle-map"/>
    <id>sug_8cpacu3fkar7spg</id>
    <published>2025-11-17T17:17:25Z</published>
    <updated>2025-11-18T15:41:26Z</updated>
    <content type="text/plain">Howdy!&#13;
&#13;
To sum this up i think the battle map crashed and now when i try to load it it just reverts back to the previous scene. &#13;
Specifically the Mansion Scene in Heist society. &#13;
&#13;
We were in a battle, fighting and the screen crashed out. &#13;
Trying to get back into the mansion screen says joining battle but then reverts to previous scene (image). &#13;
rinse repeat forever. &#13;
&#13;
Something i have discovered is i am able to rebuild the fight from the scenes and characters list. &#13;
but during the fight something causes it to crash out again losing the battle state. &#13;
&#13;
This is with 3 PCs, 4 frostfire fox, 1 golden goblet, and the stone vase. &#13;
in reaction to the trap is sprung. &#13;
v0.27.1 (3faf4b)&#13;
Windows 11&#13;
&#13;
I trying verifying files, broke.&#13;
uninstall reinstall broke, &#13;
Restart my computer broke&#13;
mix combination of all. &#13;
&#13;
i dont know how repeatable this is on others computers. &#13;
&#13;
Let me know how i can help! :D &#13;
&#13;
Riftweaver ID: 4FDm-YVcRjXI&#13;
Steam:87803430</content>
  </entry>
  <entry>
    <title>Create a tag to allow players to easily see if a campaign is beginner friendly or not</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/673315/create-a-tag-to-allow-players-to-easily-see-if-a-campaign-is-beginner-friendly-o"/>
    <id>sug_oxraafceemppvwj</id>
    <published>2025-10-22T03:11:42Z</published>
    <updated>2025-10-22T20:46:59Z</updated>
    <content type="text/plain">Sometimes you have group of people who prefer to play seriously with full Role Playing, or there are people who prefer to play in a more relaxed way. As a beginner, it's hard to find the campaign that are beginner friendly, DM who can spend the time explaining some mechanics and how to get better at RP.&#13;
Having a tag like "Beginer-friendly" would be the best thing for people like me who are a bit scared to join a group of experienced people.&#13;
&#13;
Thank you</content>
  </entry>
  <entry>
    <title>Add Language Filter to Campaigns</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/672811/add-language-filter-to-campaigns"/>
    <id>sug_pr7jyu1forwlsj5</id>
    <published>2025-10-18T15:51:58Z</published>
    <updated>2025-10-22T20:37:10Z</updated>
    <content type="text/plain">Please add a filter for game language to the Find Campaign page, so we can find games in our native language.</content>
  </entry>
  <entry>
    <title>Bug Keys for Manor</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/660581/bug-keys-for-manor"/>
    <id>sug_3y82tn1hblr0yok</id>
    <published>2025-08-15T03:45:14Z</published>
    <updated>2025-08-15T18:41:17Z</updated>
    <content type="text/plain">Keys that are in the campaign notes for the Manor adventure are not in the inventory section. This means they can only be pulled from the guide, but can't be pulled for the inventory if the GM doesn't pull up the GM notes. Recommend adding the keys to the inventory.</content>
  </entry>
  <entry>
    <title>Bug Dice Rolls</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/659774/bug-dice-rolls"/>
    <id>sug_q3m4mpq0pxbipuz</id>
    <published>2025-08-11T05:39:11Z</published>
    <updated>2025-09-26T18:29:42Z</updated>
    <content type="text/plain">Dice rolls were not being displayed in the chat.</content>
  </entry>
  <entry>
    <title>Bug in Pearl Battle Map on the rear deck</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/658449/bug-in-pearl-battle-map-on-the-rear-deck"/>
    <id>sug_x1nqgly4b025xil</id>
    <published>2025-08-03T20:01:26Z</published>
    <updated>2025-09-26T18:30:27Z</updated>
    <content type="text/plain">The map and abilities of oyster are a bit broken, the dog isnt allowing me to trade places and sometimes the map gets confused on where one of the copies are and it changes the square where the game thinks the dog is</content>
  </entry>
  <entry>
    <title>Way for Healers to Delay turn</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/658442/way-for-healers-to-delay-turn"/>
    <id>sug_fpix6gjohec52kc</id>
    <published>2025-08-03T19:03:14Z</published>
    <updated>2025-08-07T17:15:44Z</updated>
    <content type="text/plain">Sometimes healers go first and it doesn't seem very helpful. Wish there was a way to Delay turns</content>
  </entry>
  <entry>
    <title>Fix fablecraft not responding bug</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/656778/fix-fablecraft-not-responding-bug"/>
    <id>sug_cil5en3osrgo7kg</id>
    <published>2025-07-25T20:21:04Z</published>
    <updated>2025-08-07T17:17:37Z</updated>
    <content type="text/plain">Fablecraft at times whether it is to load in or click on the characters for GMs the game freezes and says no response. Thus far I have found a temp solution by repeatly spaming on wait to response it eventually works but sometimes it acts up again when you selcet character making pulling characters to a scene harder and take time. Sometimes you can go around this by selecting scenes something else, then go to characters it wills top for 1-3 seconds but it will work.</content>
  </entry>
  <entry>
    <title>New RPG Systems</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/655095/new-rpg-systems"/>
    <id>sug_janrm6yb9skniqo</id>
    <published>2025-07-17T01:10:54Z</published>
    <updated>2025-07-21T19:50:26Z</updated>
    <content type="text/plain">No I'm not saying we should add Dungeons and Dragons as a new RPG System for the game.&#13;
what I meant was adding a similar RPG system to that of FableCraft that can be implimented easily.&#13;
&#13;
I Asked about it in the discord with a Certain Community manager a Few months back.&#13;
&#13;
To give you a rough summerization, I asked Him if he can add an RPG system called Fate Core Accelerated into the game. &#13;
&#13;
To quote myself on one of my replies to him, &#13;
"so fatecore still has a similar dice system to fablecraft, just a few tweaks are just needed. the battlemaps can be the same, but instead of grids, there are battlezones where anyone in a battlezone can affect only enemies within a battlezone (for the most part). which can be made using a rectangle tool to make rectangles to designate battlezones."&#13;
&#13;
It should be quite easy modifying the rules to do this RPG system. &#13;
&#13;
the image includes the first question and reply that soon came after by the CM&#13;
&#13;
And to ask the devs if they are still interested.</content>
  </entry>
  <entry>
    <title>Purchase Issue- No access to the everything bundle or items paid for</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/654701/purchase-issue-no-access-to-the-everything-bundle-or-items-paid-for"/>
    <id>sug_bzdz7aimyy5p4ja</id>
    <published>2025-07-14T20:42:57Z</published>
    <updated>2025-07-17T02:24:15Z</updated>
    <content type="text/plain">Issues with my purchase not being available. Paid for the “everything bundle” and the app said issue with purchase. Now the bundle is no longer available, I have access to no content, and I was charged for this item.</content>
  </entry>
  <entry>
    <title>Battle maps not loading</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/654556/battle-maps-not-loading"/>
    <id>sug_qebucucwl1cwxsu</id>
    <published>2025-07-14T00:41:44Z</published>
    <updated>2025-09-26T18:30:58Z</updated>
    <content type="text/plain">The battlemaps are not loading. I tried logging out and reloading. I tried restarting my computer. My players and I all relogged a few time. I tried all the adventures and none of the battlemaps would load.</content>
  </entry>
  <entry>
    <title>Add D100 for D100 chart rolling</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/654308/add-d100-for-d100-chart-rolling"/>
    <id>sug_kgwczhffzvsheye</id>
    <published>2025-07-11T20:06:52Z</published>
    <updated>2025-07-21T19:53:18Z</updated>
    <content type="text/plain">A common tool for GMs is to have random charts that use a D100, it would be fantastic to have the ability to do that within the game. And maybe even a D100 chart creator within the game that immediately shows the result.</content>
  </entry>
  <entry>
    <title>Dual Monitor Support for the GM</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/653339/dual-monitor-support-for-the-gm"/>
    <id>sug_mamrijg6j8vnowg</id>
    <published>2025-07-06T15:47:58Z</published>
    <updated>2025-07-09T23:06:10Z</updated>
    <content type="text/plain">As a GM, we need to keep track of a lot of information. Being able to use a second monitor would be amazing: to put character sheets, encounter information, story guides, etc. Whether we can drag and drop the tabs from the GMG or select what goes on to a second interface, it would be amazing!</content>
  </entry>
  <entry>
    <title>Manor Mayhem Bookworm Bug</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/651252/manor-mayhem-bookworm-bug"/>
    <id>sug_6cadzafepu7b5it</id>
    <published>2025-06-29T06:23:54Z</published>
    <updated>2025-07-11T18:14:28Z</updated>
    <content type="text/plain">As GM, every time I Activate the bookworm's attack abilities I get disconnected. My players are fine, they are all on ipads and I am on PC.</content>
  </entry>
  <entry>
    <title>Classes Transforming Combat Styles</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/650949/classes-transforming-combat-styles"/>
    <id>sug_siuydaauzyycy2j</id>
    <published>2025-06-27T04:49:10Z</published>
    <updated>2025-06-27T20:25:17Z</updated>
    <content type="text/plain">Each Combat Style would change how it functions according to the chosen Class. A Rogue Elementalist could conjure magical weapons or cast a darkness they can hide in and blind enemies. A Tinker Radiant heals through magically technological means, like a healing bot or turret, potions, etc. I can list out more ideas, but I think it would be really neat to be able to branch out to make each character feel unique.</content>
  </entry>
  <entry>
    <title>Player Campaigns Contributing to the Overarching Mythas Story</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/650698/player-campaigns-contributing-to-the-overarching-mythas-story"/>
    <id>sug_u2gs28xoxebkkcj</id>
    <published>2025-06-25T20:23:03Z</published>
    <updated>2025-06-27T20:25:35Z</updated>
    <content type="text/plain">I’m not sure how to accurately pose the idea or how it would be executed well, but I’ll try to explain it lol&#13;
&#13;
Since this is a fairly fresh - or reset - world, after The Shattering, it seems like there’s immense potential for players to contribute to the story of Mythas. Either there are official campaigns that are contributing to the story, or, “trusted” or “partnered” GMs relay the story of their campaign. &#13;
&#13;
One “official” campaign - or event - could be rediscovering lost Zelaphor relics. Campaigns can opt into this event and are tasked with finding different relics in the various regions. How these campaigns play out, as told by the GM, affect the evolving story of Mythas. &#13;
&#13;
I’m not sure how that would work with different groups playing the same campaign and how that would contribute, though. Perhaps, in official campaigns, there are a number of relics to be found from one location, and what the group finds is random. After all have been recovered, the campaign moves on?</content>
  </entry>
  <entry>
    <title>GMG Sound and Effects Boards similar to Pocket Bard</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/650647/gmg-sound-and-effects-boards-similar-to-pocket-bard"/>
    <id>sug_r8wqx5llmjr23gj</id>
    <published>2025-06-25T17:25:33Z</published>
    <updated>2025-06-27T20:27:08Z</updated>
    <content type="text/plain">To create even more immersive experiences using the GMG, it's an amazing tool to have. The ability to control the intensity of specific ambience while triggering weather effects to specific intensities and adding in sound effects adds so much. &#13;
&#13;
For instance, you want to have the ambience of a village while your players walk through a small village. Usually, you play a generic village ambience and it doesn't quite match what's been described. So, you can tone down the intensity to match a small, quieter village. The same can be done with weather effects, music, etc.</content>
  </entry>
  <entry>
    <title>In-Game Lore Guides for GMs</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/650638/ingame-lore-guides-for-gms"/>
    <id>sug_9yppwrkxbvtl8le</id>
    <published>2025-06-25T16:17:30Z</published>
    <updated>2025-06-27T20:28:28Z</updated>
    <content type="text/plain">While the hover tool-tips are excellent for a quick description, having a link to the direct page(s) of the Lore associated with the items, characters, environment, etc would be excellent. And something that would be a 1/3 pop-up so as not to cover the whole screen, but enough to read if players roll a high lore-related skill check.</content>
  </entry>
  <entry>
    <title>Game crash when using any Dragon ability</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/649897/game-crash-when-using-any-dragon-ability"/>
    <id>sug_qvefv4w3rf7ipil</id>
    <published>2025-06-21T19:42:37Z</published>
    <updated>2025-07-11T18:15:03Z</updated>
    <content type="text/plain">Used the wildwood river battle map. And the wildwood dragon. Each time I tried to use any ability of the dragon, the game would crash for me and 1/3 of my players. The crash would happen after the selecting of ability and dice roll, but before the animation result.</content>
  </entry>
  <entry>
    <title>Updating campaign keeps spinning</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/649114/updating-campaign-keeps-spinning"/>
    <id>sug_jh6pjsnwoeqh1fo</id>
    <published>2025-06-18T06:29:26Z</published>
    <updated>2025-07-11T18:15:21Z</updated>
    <content type="text/plain">I've created a campaign and wanted to add more players to it. When I got through the update flow and clicked "Update campaign", the button changes to "Updating..." with the nice spinner around the button, but it kept spinning and never actually updated the campaign</content>
  </entry>
  <entry>
    <title>Bluetooth Issues</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/648604/bluetooth-issues"/>
    <id>sug_anpnfok0ir4nyka</id>
    <published>2025-06-15T20:02:35Z</published>
    <updated>2025-06-16T17:05:19Z</updated>
    <content type="text/plain">One of our players had a problem connecting and figured out there was something with her Bluetooth being on that was causing the problem when she was trying to use a Bluetooth headset.  She could see and hear herself, but not see an hear me or the GM, while we could see and hear each other, but not see or hear her.  When she turned off her Bluetooth and just used her laptop's speakers, she could see and hear both of us.</content>
  </entry>
  <entry>
    <title>Peer Disconnected Error</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/648597/peer-disconnected-error"/>
    <id>sug_02pmdjc3ch59gih</id>
    <published>2025-06-15T18:39:00Z</published>
    <updated>2025-09-26T18:31:25Z</updated>
    <content type="text/plain">We were getting a Peer Disconnect message for one of our players, but we couldn't figure out what the problem was.  A banner on her character tile said "Peer Disconnected - User is online while peer is disconnected."  That player was also having issues with her video freezing as well.  She was able to to hear the GM and myself and communicate with her mic for the first few minutes, but then the same issue hit me.  On my screen, it says "Video Delay - Check your connection", but on the GM's screen it says "Peer Disconnect" for my tile.  My Steam game is hung, though, so I will have to force quit and restart.</content>
  </entry>
  <entry>
    <title>Bug in Bogwalker encounter in Once Upon a Wildwood Adventure</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/647374/bug-in-bogwalker-encounter-in-once-upon-a-wildwood-adventure"/>
    <id>sug_6uo8aywtcfolq7m</id>
    <published>2025-06-09T20:57:11Z</published>
    <updated>2025-06-18T16:48:51Z</updated>
    <content type="text/plain">Testing out the mechanics for the Bogwalker encounter in session 2. The Bogwalkers that are summoned by Nibs do not take or do any damage. And seem to happen when in the middle of the map. Echo the Sailor did a meteor leap in the center of 3 Bogwalkers, and they took no damage. The Bogwalker above them and to the right hit Nesta, and she took no damage. Also, that Bogwalker cannot target a bite, even in range.</content>
  </entry>
  <entry>
    <title>Duplicating Campaings</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/646895/duplicating-campaings"/>
    <id>sug_vgbr6qwz14cfiys</id>
    <published>2025-06-06T23:58:47Z</published>
    <updated>2025-06-09T15:28:30Z</updated>
    <content type="text/plain">Imagine you worked on a campagin and have notes or would like to host mutiple people the same campaign but you would like to keep notes and campaign info it could be useful.</content>
  </entry>
  <entry>
    <title>More level ups for players</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/646893/more-level-ups-for-players"/>
    <id>sug_ojcgpjibdyruyak</id>
    <published>2025-06-06T23:41:42Z</published>
    <updated>2025-06-09T15:31:50Z</updated>
    <content type="text/plain">Leveling up is great in games and more levels would be great maybe make the level ups max up to when you have every ablity. The reason I suggest this is because in some custom campaigns I have. leveling up is very important for a couple reasons, one it gives motivation for the players, I feel there isn't enough levels to extend power creeps. Two if I want to make an ultra difficult encounter them having either more power and hp would be great. &#13;
&#13;
This goes well with another idea I suggested which was more custimzation for players and characters made.</content>
  </entry>
  <entry>
    <title>Custom hp,dmg,ablities,etc for characters</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/646892/custom-hpdmgablitiesetc-for-characters"/>
    <id>sug_msmllgzysxsetz2</id>
    <published>2025-06-06T23:36:44Z</published>
    <updated>2025-06-09T15:32:36Z</updated>
    <content type="text/plain">I love what Fablecraft has done thus far, something that I wish would be added and would be an addition that would allow so much creativity is being able to custimize npc/players more. &#13;
In what ways?&#13;
Have it that you can create a character with custom (maxhp/current hp goes with shield as well, custom attacks if you can switch around the ablities of characters or customize their speed/attacks that would be cool get the shadowstrike from the bandit leader &amp; the death stare from the bone collecter and boom now you have a completly new character with unique ablities) I have around 500 characters and by the time this gets seen probably more because I make custom campaigns. It's really hard to make unique characters when you have the same ablities. I think adding way more custmization with characters would be amazing. &#13;
&#13;
This would also be great for players if we could customize certain ablites to give to players. Maybe even give enemy ablities.</content>
  </entry>
  <entry>
    <title>Folders</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/645983/folders"/>
    <id>sug_nilyuj6q5nmlwtp</id>
    <published>2025-06-03T18:31:23Z</published>
    <updated>2025-06-03T21:46:14Z</updated>
    <content type="text/plain">Are folders in scenes/battlemaps and tokens a planned feature? I'd love that. The tag filtering is nice, but I find it less useful than folder organisation.</content>
  </entry>
  <entry>
    <title>Speeding up combat</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/645979/speeding-up-combat"/>
    <id>sug_42zd0bdhujslfie</id>
    <published>2025-06-03T18:19:15Z</published>
    <updated>2025-06-03T21:48:04Z</updated>
    <content type="text/plain">Hi, I am coming with the opinion, that VTT should be as fast as in-person gaming as much as possible. That concerns combat system.&#13;
&#13;
There is your turn notification. Then I drag token to desired position and wont leave it where I drop it - token will walk there. Then there is animated dice roll, result notification, combat animation. It's all very pretty and I really love it and dont want it gone, but I'd love to have some options for speeding things up. These are small things which accumulate quickly &#13;
&#13;
Maybe ability to turn off "your turn" notification and merge dice roll and result notification. And ability to choose to drop token instead of having it walk into desired location.</content>
  </entry>
  <entry>
    <title>More rights to everyone</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/645975/more-rights-to-everyone"/>
    <id>sug_rlv1jzjrgkpjshs</id>
    <published>2025-06-03T18:04:05Z</published>
    <updated>2025-06-03T21:50:02Z</updated>
    <content type="text/plain">I'd like to suggest that &#13;
- GM's should be able to manipulate with character sheets &#13;
- that players would be able to level up without permission from GM. Or to make an option for this. &#13;
- Players should be able to move their tokens on a battlemap before starting a combat mode. &#13;
- Players and GMs should be able to remove their own (players) or actually any (GM) tokens from battlemap at any given time, especially before battle. &#13;
&#13;
I dont even know the extend of permissions and denials of who can interact with what to what degree, but more control is always better than less. The things above are more like examples instead of trying to be comprehensive list. I guess I mean it more as a design principle, as I am not able to make a bigger list at this moment.</content>
  </entry>
  <entry>
    <title>Clickable Hovercard</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/645967/clickable-hovercard"/>
    <id>sug_kubfw8bid3xpwhg</id>
    <published>2025-06-03T17:40:06Z</published>
    <updated>2025-06-03T21:52:19Z</updated>
    <content type="text/plain">Hi, is it possible to make hovercard openable by e.g. right click and leave it open until closed? &#13;
&#13;
I am the type of chaotic person, who never remembers, what is displayed by hover, what by left click, right click etc. across multiple programs, not just Fablecraft. If I hover with cursor over token and click impatiently, hovercard will not appear, or it closes immediately.</content>
  </entry>
  <entry>
    <title>Bug: NPC window blocks placement tiles</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/645830/bug-npc-window-blocks-placement-tiles"/>
    <id>sug_mfq6ijtkp5rthdn</id>
    <published>2025-06-03T06:53:40Z</published>
    <updated>2025-06-18T16:49:21Z</updated>
    <content type="text/plain">The NPC window cover lap with placement tiles. I noticed when I tried to add enemies during combat. I want some enemies to arrive into combat from the edge of the map. But noticed that NPC window would remain open and block the spaces where I wanted to add enemies. I recommend that  it closes or allows the GM to some out enough that the window isn't in the way .</content>
  </entry>
  <entry>
    <title>Proximity chat</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/643386/proximity-chat"/>
    <id>sug_n7bechbuh79sixo</id>
    <published>2025-05-25T13:19:57Z</published>
    <updated>2025-05-28T14:45:32Z</updated>
    <content type="text/plain">let the DM create a scene/area where only near by players or players without a obstacle in between can talk or chat.</content>
  </entry>
  <entry>
    <title>Campaign Setting Guides</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/638876/campaign-setting-guides"/>
    <id>sug_rnjsdm3cugmnukn</id>
    <published>2025-05-14T16:00:23Z</published>
    <updated>2025-05-23T17:39:41Z</updated>
    <content type="text/plain">So like Eberron, Spelljammer, Ravenloft, Mwangi Expanse, Regency Cthulu etc now that all the announced adventures are out what about a 'running a campaign soley in x region' supplement? It can give player's new magic or a class and new monsters for dm</content>
  </entry>
  <entry>
    <title>A random die/spin</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/636368/a-random-diespin"/>
    <id>sug_rj0faxrg0zqrowg</id>
    <published>2025-05-07T15:25:08Z</published>
    <updated>2025-05-07T22:40:55Z</updated>
    <content type="text/plain">A random roll or random spin that randomly picks a player, I think, would add some suspense, chaos and fun to Fablecraft. For those moments where you want to leave it up to the dice to see who gets cursed or picked to be the quest receiver, leader, etc.&#13;
&#13;
I die with each character's face on the individual side would be cool, or even a simple spinner with the player's names or images of the character on them that you can roll or spin as DM.</content>
  </entry>
  <entry>
    <title>Remove the word "escort" from the profanity filter :)</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/635231/remove-the-word-escort-from-the-profanity-filter"/>
    <id>sug_fdwzniajmjsienq</id>
    <published>2025-05-02T23:42:08Z</published>
    <updated>2025-06-05T21:29:42Z</updated>
    <content type="text/plain">Even in the beginning, free, starter campaign... you're hired to escort a caravan from the very start, but I can't put the word "escort" in the campaign description without setting the profanity filter off :)</content>
  </entry>
  <entry>
    <title>High contrast mouse pointer</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/634326/high-contrast-mouse-pointer"/>
    <id>sug_vsvowivgoel2xjb</id>
    <published>2025-04-29T17:03:31Z</published>
    <updated>2025-04-29T17:40:23Z</updated>
    <content type="text/plain">The mouse pointer, at least for me, is very small and blends into the background.  Every time I need to click something I have to search for the cursor.  I have to move it slowly while squinting at the screen to find the hint of movement.  Could there be an option to make it bigger, or higher contrast?  Or both?&#13;
&#13;
I'm playing the Windows version in Linux using Proton in Steam.  1080P resolution.</content>
  </entry>
  <entry>
    <title>Steam Workshop</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/631409/steam-workshop"/>
    <id>sug_2sqcyh3qrb0qnbc</id>
    <published>2025-04-18T13:47:36Z</published>
    <updated>2025-04-18T15:05:36Z</updated>
    <content type="text/plain">Add a Steam Workshop or Modding Tab so that users can create and share mods, such as new spells and custom characters, or new mechanics.</content>
  </entry>
  <entry>
    <title>Matchmaking - Reliability Rating for Players and GMs</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/631280/matchmaking-reliability-rating-for-players-and-gms"/>
    <id>sug_1zmkgpo28evdzmg</id>
    <published>2025-04-18T01:48:28Z</published>
    <updated>2025-04-18T15:04:05Z</updated>
    <content type="text/plain">It would be amazing if there was a score, maybe a percentage or a badge, for each player/GM that reflected how often they show up for games that they schedule. So you would know if the player asking to join your campaign is serious or not.</content>
  </entry>
  <entry>
    <title>GMG-lite</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/629984/gmglite"/>
    <id>sug_1hvo8qny2yfxxyt</id>
    <published>2025-04-14T16:09:55Z</published>
    <updated>2025-04-15T13:51:46Z</updated>
    <content type="text/plain">Before the full version of the GMG, wonder if there is a GMG-lite option. A bookmark section so we can keep all the scenes/battlemaps/NPCs bookmarked in a campaign so we don't have to search the assets on the fly.</content>
  </entry>
  <entry>
    <title>Invite code</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/629804/invite-code"/>
    <id>sug_trb0c9044ynu4qy</id>
    <published>2025-04-13T22:58:43Z</published>
    <updated>2025-06-05T21:32:27Z</updated>
    <content type="text/plain">Before the LFG system went in, you could invite people to your campaign via a "campaign" code, similar to your Riftweaver ID so you could share the campaign code instead of having to swap IDs, then comb through Friends list to add them.&#13;
Then maybe that can be modified to have spectators rolled into that. Invite code and they can choose player or spectator.</content>
  </entry>
  <entry>
    <title>Not being able to join Campaigns</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/628942/not-being-able-to-join-campaigns"/>
    <id>sug_yqhggqqg5updse1</id>
    <published>2025-04-11T02:31:30Z</published>
    <updated>2025-04-23T20:21:24Z</updated>
    <content type="text/plain">Each time there's an update it seems old campaigns become unaccesable and you get this message that's on the image. First time it happen in a campaign around early Febuaray. Something about object reference.</content>
  </entry>
  <entry>
    <title>[Windows] Unable to launch campaign</title>
    <link href="https://fablecraft.featureupvote.com/suggestions/628647/windows-unable-to-launch-campaign"/>
    <id>sug_4oww1z710jrvcfq</id>
    <published>2025-04-10T00:06:00Z</published>
    <updated>2025-04-23T20:21:55Z</updated>
    <content type="text/plain">I received the game update from Steam this afternoon, and now I cannot launch my campaign. The attached screenshot shows the error displayed after the loading animation completes: "object reference cannot be set to an instance of an object".&#13;
&#13;
As a programmer, I have a vague understanding of what that means, but since I know nothing about how Fablecraft is written, I won't be of any help beyond this.&#13;
&#13;
I did login with my iPad and access the campaign there, but it didn't seem to fix anything on my laptop.</content>
  </entry>
</feed>
